Xevious (pronounced 'zeevious') is a vertically-scrolling shoot-em-up in which the player pilots the heavily-armed 'Solvalou' combat ship and must destroy the evil Xevious forces trying to take over the planet. Arcade Video game published 39 years ago: Xevious © 1982 Namco. Guides: Video: How to play MAME roms. Popular MAME emulators include MAME32 v0.90 for Windows, Nebula v2.23c for Windows, Kawaks v1.63 for Windows. (11) To play MAME roms, an emulator is required. Xevious (Namco) Filename: xevious.zip learn what (U), , and other rom codes mean.Enemy craft appear in a number of different guises from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. This flashes when an enemy is in its sights. To enable accurate targetting of the air-to-ground blaster bombs, a white and blue targeting indicator is situated in front of the Solvalou.
Xevious is divided into 16 different areas, each separated by an area of forest. A gigantic, floating fortress called 'Andor Genesis' appears in certain areas this is defeated by knocking out its core. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. This can be reverted by destroying flashing-red 'Zolback' radars found on the ground, which will cause the more advanced enemies to be replaced with weaker ones.- 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up. The game becomes progressively more difficult as the player becomes more skilled - once the player does well at destroying a certain enemy type, a more advanced enemy type will replace it. After Area 16 has been completed, the game loops back to Area 7. Xevious Arcade Rom Trial Enemies WithDefeat airborne enemies with the zapper, and terrestrial enemies with the blaster.AIR UNITS: These are the air units you will encounter during the game. Players pilot the Solvalou and face off with the Xevious forces. The Arcade Archives series has faithfully reproduced many classic Arcade masterpieces.XEVIOUS is a shooter released by NAMCO in 1982. This game also features 26 character types with their own codenames. Defeat airborne enemies with the zapper, and terrestrial enemies with the blaster. - 0.118u4: Alex Jackson fixed the conditional extra lives dipswitch in Xevious.Players pilot the Solvalou and face off with the Xevious forces. Handheld games for multiplicationBrag Zakato (energy blaster) - medium black ball, with a red dot, that explode and send several shots at your Solvalou. Bacura (resistor shield) - the large rotating floating walls which are indestructible. Andor Genesis (mother ship) - the large ship in Areas 4, 9, and 14.This website contain the arcade games ( roms ) for MAME and SUPER NINTENDO ( SNES ) emulator, mame roms pack and mame extras all games are 100 working and tested Xevious 3D Arcade - MAME - ARCADE GAMEs (ROMs) - Free - Romsformame.com Red roms are similar between all versions but green roms differ, which means that if you wish to change the games region or language, it may be possible make the change simply by reprogramming. Below is a table representhing the roms for Xevious (Atari set 1) and its clones (if any). Namco (Atari license) 1982. Mad catz rat 7 softwareTerrazi (destructor) - flat looking, diamond shaped fighter that flies in, fires multiple shots, then escapes quickly. Sheonite (escort) - small spinning diamond-shaped craft which escort your Solvalou for a bit and fly off. Kapi (deflector) - flat-looking fighter with two front projections that flies in, fires multiple shots, then escapes quickly. Jara (spinner) - looks like a UFO with a spinning gear in the middle. Giddo Spario (energy blast) - small, white crystal-like projectiles that come in diagonally at your Solvalou. Garu Zakato (energy bombarder) - large black ball that explode sending out a multitude of shots in all directions. ![]() Garu Derota (mega site) - the large octagonal-shaped gun batteries that fire multiple shots at your Solvalou. Garu Barra (energy base) - medium and large pyramid-shaped buildings. Domogram (rover) - looks like a mobile Logram that travels along the roads and fires shots at your Solvalou. Sol (citadel) - underground structures which rise up when initially bombed. Logram (sphere station) - silver circular domes that fire single shots at your Solvalou. They can detect when your bombsight is on them and they will move out of the way. Among these was the 'special flag', which gave the player an extra life. Xevious was also the first game to feature 'hidden characters', which, being hidden, are not mentioned in the game's instructions but can be revealed by performing a secret maneuver. The graphics were hugely revolutionary for their time the sprites were rendered with remarkable clarity and detail due to the game's clever use of colors and shades as well as palette-shifting. Xevious was the first game to use pre-rendered graphics and, among its countless innovations, was also the first vertical shoot-em-up that allowed accurate targeting of both airborne and ground-based enemies. Xevious is not the world's first vertically-scrolling shoot-em-up but has a huge and lasting influence on the genre. They were created during the Nazca occupation of the area, between 200 BC and 600 AD. The Nazca Lines are geoglyphs (drawings on the ground) located in the Nazca Desert a high, arid plateau that stretches 37 miles between the towns of Nazca and Palpa, situated in the Pampa region. At one point in the game, the Solvalou flies over the Nazca lines. A follow-up 12-inch single featured in its liner notes an entire science-fiction short story by Endoh, set in the world of Xevious, with even included a rudimentary fictional language. Popular Japanese musicians, Haruomi Hosono (Yellow Magic Orchestra) and Kuwata Keisuke (Southern All Stars) were known to be fans of the game, and the former produced an album of music from Namco video games, with Xevious as its centerpiece. While Xevious enjoyed limited popularity in North America, the game was a huge cult hit in Japan, and to this day is considered one of the greatest video games of all time. Each of the 16 game areas is a 224x2048 strip starting at a different horizontal offset in the image. The background is actually one large 1024x2048 image. Marco Borroni holds the official official record for this game with 7,009,560 points (!) on August 16, 1984. Some time before this score is reached, the game starts to award extra ships on every blaster shot fired. The highest score possible is 9,999,990, at which point the game terminates abnormally and resets. These enemies do appear in the game-play of "Super Xevious" which uses the same graphics data as Xevious. You can, however, vary your speed in-between by pushing the joystick up and down. This means you can go no faster then the top and no slower then the bottom of the screen. Keep in mind, this is a scrolling game. AIR UNITS Andor Genesis: 1,000-4,000 points Brag Zakato: 500 points Garu Zakato: 1,000 points Giddo Spario: 10 points Jarra: 70-100 points Kapi: 300 points Terrazi: 700 points Torkan: 50 points Toroid: 30 points Zakato: 50 points Zoshi: 100 points GROUND UNITS Barra: 100 points Boza Logram: 2,000 points Derota: 1,000 points Domogram: 800 points Garu Barra: 300 points Garu Derota: 2,000 points Grobda: 400 points Logram: 300 points Zolbak: 200 points Specials (see Tips and Tricks below for how to get them) Flag: 1,000 points for uncovering it, bonus Solvalou for flying over it Sol Citadel: 2,000 points for making it surface 2,000 points for destroying it TIPS AND TRICKS When you start the game, your Solvalou will be at the bottom of the screen. The Zapper and Blaster buttons were reversed between the Japanese and American versions.SCORING Scoring in this game is relatively complicated due to all the different units. Speaking of bombs, your Solvalou is equipped with smart bombs (so to speak). This is great when you are in the thick of things with both air and ground targets swarming the area. If you hold down the fire and bomb buttons, you will constantly be doing both at a slower rate. Make sure you know what you will be encountering in each area. One interesting aspect of this game is the fact if you are too successful against a particular kind of enemy, the game will adjust itself to send different enemies until you have difficulty dealing with them. 2) For moving targets (such as Grobdas), anticipate the targets direction and 'lead' it a little. You will have a very good chance of taking out both batteries with one hit since you can only have one bomb on the screen at a time. There are a couple of strategies to make your bombing runs more effective:1) When you have targets close together (usually bomb batteries are arranged this way), put a bomb between them. When you 'paint' the target with your bomb-sight and launch your bomb, it will hit that target even when you have already flown over it.
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